Package org.lwjgl.opengl
Class ARBES2Compatibility
- java.lang.Object
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- org.lwjgl.opengl.ARBES2Compatibility
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public final class ARBES2Compatibility extends Object
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Field Summary
Fields Modifier and Type Field Description static int
GL_FIXED
Accepted by the <type> parameter of VertexAttribPointer:static int
GL_HIGH_FLOAT
Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:static int
GL_HIGH_INT
Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:static int
GL_IMPLEMENTATION_COLOR_READ_FORMAT
Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static int
GL_IMPLEMENTATION_COLOR_READ_TYPE
Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static int
GL_LOW_FLOAT
Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:static int
GL_LOW_INT
Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:static int
GL_MAX_FRAGMENT_UNIFORM_VECTORS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static int
GL_MAX_VARYING_VECTORS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static int
GL_MAX_VERTEX_UNIFORM_VECTORS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static int
GL_MEDIUM_FLOAT
Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:static int
GL_MEDIUM_INT
Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:static int
GL_NUM_SHADER_BINARY_FORMATS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static int
GL_RGB565
Accepted by the <format> parameter of most commands taking sized internal formats:static int
GL_SHADER_COMPILER
Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static void
glClearDepthf(float d)
static void
glDepthRangef(float n, float f)
static void
glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
static void
glReleaseShaderCompiler()
static void
glShaderBinary(IntBuffer shaders, int binaryformat, ByteBuffer binary)
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Field Detail
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GL_SHADER_COMPILER
public static final int GL_SHADER_COMPILER
Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
- Constant Field Values
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GL_NUM_SHADER_BINARY_FORMATS
public static final int GL_NUM_SHADER_BINARY_FORMATS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
- Constant Field Values
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GL_MAX_VERTEX_UNIFORM_VECTORS
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
- Constant Field Values
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GL_MAX_VARYING_VECTORS
public static final int GL_MAX_VARYING_VECTORS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
- Constant Field Values
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GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
- Constant Field Values
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GL_IMPLEMENTATION_COLOR_READ_TYPE
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE
Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
- Constant Field Values
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GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT
Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
- Constant Field Values
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GL_FIXED
public static final int GL_FIXED
Accepted by the <type> parameter of VertexAttribPointer:- See Also:
- Constant Field Values
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GL_LOW_FLOAT
public static final int GL_LOW_FLOAT
Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:- See Also:
- Constant Field Values
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GL_MEDIUM_FLOAT
public static final int GL_MEDIUM_FLOAT
Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:- See Also:
- Constant Field Values
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GL_HIGH_FLOAT
public static final int GL_HIGH_FLOAT
Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:- See Also:
- Constant Field Values
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GL_LOW_INT
public static final int GL_LOW_INT
Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:- See Also:
- Constant Field Values
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GL_MEDIUM_INT
public static final int GL_MEDIUM_INT
Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:- See Also:
- Constant Field Values
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GL_HIGH_INT
public static final int GL_HIGH_INT
Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:- See Also:
- Constant Field Values
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GL_RGB565
public static final int GL_RGB565
Accepted by the <format> parameter of most commands taking sized internal formats:- See Also:
- Constant Field Values
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Method Detail
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glReleaseShaderCompiler
public static void glReleaseShaderCompiler()
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glShaderBinary
public static void glShaderBinary(IntBuffer shaders, int binaryformat, ByteBuffer binary)
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glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
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glDepthRangef
public static void glDepthRangef(float n, float f)
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glClearDepthf
public static void glClearDepthf(float d)
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