SDL  2.0
SDL_bwindow.cc
Go to the documentation of this file.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #if SDL_VIDEO_DRIVER_HAIKU
24 #include "../SDL_sysvideo.h"
25 
26 #include "SDL_BWin.h"
27 #include <new>
28 
29 /* Define a path to window's BWIN data */
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33 
34 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
35  return ((SDL_BWin*)(window->driverdata));
36 }
37 
38 static SDL_INLINE SDL_BApp *_GetBeApp() {
39  return ((SDL_BApp*)be_app);
40 }
41 
42 static int _InitWindow(_THIS, SDL_Window *window) {
43  uint32 flags = 0;
44  window_look look = B_TITLED_WINDOW_LOOK;
45 
46  BRect bounds(
47  window->x,
48  window->y,
49  window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing
50  window->y + window->h - 1
51  );
52 
53  if(window->flags & SDL_WINDOW_FULLSCREEN) {
54  /* TODO: Add support for this flag */
55  printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
56  }
57  if(window->flags & SDL_WINDOW_OPENGL) {
58  /* TODO: Add support for this flag */
59  }
60  if(!(window->flags & SDL_WINDOW_RESIZABLE)) {
61  flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
62  }
63  if(window->flags & SDL_WINDOW_BORDERLESS) {
64  look = B_NO_BORDER_WINDOW_LOOK;
65  }
66 
67  SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags);
68  if(bwin == NULL)
69  return -1;
70 
71  window->driverdata = bwin;
72  int32 winID = _GetBeApp()->GetID(window);
73  bwin->SetID(winID);
74 
75  return 0;
76 }
77 
78 int HAIKU_CreateWindow(_THIS, SDL_Window *window) {
79  if (_InitWindow(_this, window) < 0) {
80  return -1;
81  }
82 
83  /* Start window loop */
84  _ToBeWin(window)->Show();
85  return 0;
86 }
87 
88 int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
89 
90  SDL_BWin *otherBWin = (SDL_BWin*)data;
91  if(!otherBWin->LockLooper())
92  return -1;
93 
94  /* Create the new window and initialize its members */
95  window->x = (int)otherBWin->Frame().left;
96  window->y = (int)otherBWin->Frame().top;
97  window->w = (int)otherBWin->Frame().Width();
98  window->h = (int)otherBWin->Frame().Height();
99 
100  /* Set SDL flags */
101  if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
102  window->flags |= SDL_WINDOW_RESIZABLE;
103  }
104 
105  /* If we are out of memory, return the error code */
106  if (_InitWindow(_this, window) < 0) {
107  return -1;
108  }
109 
110  /* TODO: Add any other SDL-supported window attributes here */
111  _ToBeWin(window)->SetTitle(otherBWin->Title());
112 
113  /* Start window loop and unlock the other window */
114  _ToBeWin(window)->Show();
115 
116  otherBWin->UnlockLooper();
117  return 0;
118 }
119 
120 void HAIKU_SetWindowTitle(_THIS, SDL_Window * window) {
121  BMessage msg(BWIN_SET_TITLE);
122  msg.AddString("window-title", window->title);
123  _ToBeWin(window)->PostMessage(&msg);
124 }
125 
126 void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) {
127  /* FIXME: Icons not supported by Haiku */
128 }
129 
130 void HAIKU_SetWindowPosition(_THIS, SDL_Window * window) {
131  BMessage msg(BWIN_MOVE_WINDOW);
132  msg.AddInt32("window-x", window->x);
133  msg.AddInt32("window-y", window->y);
134  _ToBeWin(window)->PostMessage(&msg);
135 }
136 
137 void HAIKU_SetWindowSize(_THIS, SDL_Window * window) {
138  BMessage msg(BWIN_RESIZE_WINDOW);
139  msg.AddInt32("window-w", window->w - 1);
140  msg.AddInt32("window-h", window->h - 1);
141  _ToBeWin(window)->PostMessage(&msg);
142 }
143 
144 void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) {
145  BMessage msg(BWIN_SET_BORDERED);
146  msg.AddBool("window-border", bordered != SDL_FALSE);
147  _ToBeWin(window)->PostMessage(&msg);
148 }
149 
150 void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) {
151  BMessage msg(BWIN_SET_RESIZABLE);
152  msg.AddBool("window-resizable", resizable != SDL_FALSE);
153  _ToBeWin(window)->PostMessage(&msg);
154 }
155 
156 void HAIKU_ShowWindow(_THIS, SDL_Window * window) {
157  BMessage msg(BWIN_SHOW_WINDOW);
158  _ToBeWin(window)->PostMessage(&msg);
159 }
160 
161 void HAIKU_HideWindow(_THIS, SDL_Window * window) {
162  BMessage msg(BWIN_HIDE_WINDOW);
163  _ToBeWin(window)->PostMessage(&msg);
164 }
165 
166 void HAIKU_RaiseWindow(_THIS, SDL_Window * window) {
167  BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */
168  _ToBeWin(window)->PostMessage(&msg);
169 }
170 
171 void HAIKU_MaximizeWindow(_THIS, SDL_Window * window) {
172  BMessage msg(BWIN_MAXIMIZE_WINDOW);
173  _ToBeWin(window)->PostMessage(&msg);
174 }
175 
176 void HAIKU_MinimizeWindow(_THIS, SDL_Window * window) {
177  BMessage msg(BWIN_MINIMIZE_WINDOW);
178  _ToBeWin(window)->PostMessage(&msg);
179 }
180 
181 void HAIKU_RestoreWindow(_THIS, SDL_Window * window) {
182  BMessage msg(BWIN_RESTORE_WINDOW);
183  _ToBeWin(window)->PostMessage(&msg);
184 }
185 
187  SDL_VideoDisplay * display, SDL_bool fullscreen) {
188  /* Haiku tracks all video display information */
189  BMessage msg(BWIN_FULLSCREEN);
190  msg.AddBool("fullscreen", fullscreen);
191  _ToBeWin(window)->PostMessage(&msg);
192 
193 }
194 
195 int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
196  /* FIXME: Not Haiku supported */
197  return -1;
198 }
199 
200 int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
201  /* FIXME: Not Haiku supported */
202  return -1;
203 }
204 
205 
206 void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
207  /* TODO: Implement this! */
208 }
209 
210 void HAIKU_DestroyWindow(_THIS, SDL_Window * window) {
211  _ToBeWin(window)->LockLooper(); /* This MUST be locked */
212  _GetBeApp()->ClearID(_ToBeWin(window));
213  _ToBeWin(window)->Quit();
214  window->driverdata = NULL;
215 }
216 
218  struct SDL_SysWMinfo *info) {
219  /* FIXME: What is the point of this? What information should be included? */
220  return SDL_FALSE;
221 }
222 
223 
224 
225 
226 
227 #ifdef __cplusplus
228 }
229 #endif
230 
231 #endif /* SDL_VIDEO_DRIVER_HAIKU */
232 
233 /* vi: set ts=4 sw=4 expandtab: */
int HAIKU_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
void HAIKU_SetWindowPosition(_THIS, SDL_Window *window)
void HAIKU_MaximizeWindow(_THIS, SDL_Window *window)
void HAIKU_SetWindowTitle(_THIS, SDL_Window *window)
void HAIKU_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
void HAIKU_RaiseWindow(_THIS, SDL_Window *window)
int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
void SetID(int32 id)
Definition: SDL_BWin.h:454
#define _THIS
void HAIKU_HideWindow(_THIS, SDL_Window *window)
char * title
Definition: SDL_sysvideo.h:77
int HAIKU_CreateWindow(_THIS, SDL_Window *window)
int32 GetID()
Definition: SDL_BWin.h:434
void HAIKU_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
void HAIKU_DestroyWindow(_THIS, SDL_Window *window)
#define NULL
Definition: begin_code.h:164
SDL_bool
Definition: SDL_stdinc.h:161
GLbitfield flags
void HAIKU_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
The type used to identify a window.
Definition: SDL_sysvideo.h:73
uint16_t Uint16
Definition: SDL_stdinc.h:191
void HAIKU_RestoreWindow(_THIS, SDL_Window *window)
#define SDL_INLINE
Definition: begin_code.h:131
void HAIKU_ShowWindow(_THIS, SDL_Window *window)
SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
void * driverdata
Definition: SDL_sysvideo.h:111
void HAIKU_MinimizeWindow(_THIS, SDL_Window *window)
void HAIKU_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
Uint32 flags
Definition: SDL_sysvideo.h:83
void HAIKU_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
void HAIKU_SetWindowSize(_THIS, SDL_Window *window)