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| SoftShadowMap () |
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| SoftShadowMap (const SoftShadowMap &es, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| META_Object (osgShadow, SoftShadowMap) |
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void | setSoftnessWidth (float softnessWidth) |
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float | getSoftnessWidth () const |
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void | setJitteringScale (float jitteringScale) |
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float | getJitteringScale () const |
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void | setJitterTextureUnit (unsigned int jitterTextureUnit) |
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unsigned int | getJitterTextureUnit () const |
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void | setBias (float bias) |
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float | getBias () const |
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Public Member Functions inherited from osgShadow::ShadowMap |
| ShadowMap () |
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| ShadowMap (const ShadowMap &es, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| META_Object (osgShadow, ShadowMap) |
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void | setTextureUnit (unsigned int unit) |
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unsigned int | getTextureUnit () const |
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void | setPolygonOffset (const osg::Vec2 &polyOffset) |
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const osg::Vec2 & | getPolygonOffset () const |
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void | setAmbientBias (const osg::Vec2 &ambientBias) |
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const osg::Vec2 & | getAmbientBias () const |
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void | setTextureSize (const osg::Vec2s &textureSize) |
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const osg::Vec2s & | getTextureSize () const |
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void | setLight (osg::Light *light) |
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void | setLight (osg::LightSource *ls) |
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void | addShader (osg::Shader *shader) |
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void | clearShaderList () |
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virtual void | init () |
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virtual void | update (osg::NodeVisitor &nv) |
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virtual void | cull (osgUtil::CullVisitor &cv) |
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virtual void | cleanSceneGraph () |
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osg::ref_ptr< osg::Camera > | makeDebugHUD () |
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Public Member Functions inherited from osgShadow::ShadowTechnique |
| ShadowTechnique () |
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| ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| META_Object (osgShadow, ShadowTechnique) |
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ShadowedScene * | getShadowedScene () |
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const ShadowedScene * | getShadowedScene () const |
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virtual void | traverse (osg::NodeVisitor &nv) |
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virtual void | dirty () |
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| Object () |
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| Object (bool threadSafeRefUnref) |
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| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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virtual Object * | cloneType () const =0 |
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virtual Object * | clone (const CopyOp &) const =0 |
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virtual bool | isSameKindAs (const Object *) const |
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virtual const char * | libraryName () const =0 |
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virtual const char * | className () const =0 |
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
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virtual void | setName (const std::string &name) |
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void | setName (const char *name) |
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const std::string & | getName () const |
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void | setDataVariance (DataVariance dv) |
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DataVariance | getDataVariance () const |
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virtual void | computeDataVariance () |
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void | setUserDataContainer (osg::UserDataContainer *udc) |
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osg::UserDataContainer * | getUserDataContainer () |
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const osg::UserDataContainer * | getUserDataContainer () const |
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osg::UserDataContainer * | getOrCreateUserDataContainer () |
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virtual void | setUserData (Referenced *obj) |
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virtual Referenced * | getUserData () |
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virtual const Referenced * | getUserData () const |
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template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
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template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
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virtual void | resizeGLObjectBuffers (unsigned int) |
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virtual void | releaseGLObjects (osg::State *=0) const |
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template<typename T > |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject bool | getUserValue (const std::string &name, T &value) const |
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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bool | getThreadSafeRefUnref () const |
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OpenThreads::Mutex * | getRefMutex () const |
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int | ref () const |
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int | unref () const |
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int | unref_nodelete () const |
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int | referenceCount () const |
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ObserverSet * | getObserverSet () const |
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ObserverSet * | getOrCreateObserverSet () const |
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void | addObserver (Observer *observer) const |
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void | removeObserver (Observer *observer) const |
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SoftShadowMap provides an implementation of soft shadows with shadow maps.