33 #ifndef vtkQuaternion_h 34 #define vtkQuaternion_h 61 vtkQuaternion(
const T& w,
const T& x,
const T& y,
const T& z);
161 void Set(
const T& w,
const T& x,
const T& y,
const T& z);
163 void Get(T quat[4])
const;
170 void SetW(
const T& w);
171 const T&
GetW()
const;
178 void SetX(
const T& x);
179 const T&
GetX()
const;
186 void SetY(
const T& y);
187 const T&
GetY()
const;
194 void SetZ(
const T& z);
195 const T&
GetZ()
const;
206 const T& angle,
const T& x,
const T& y,
const T& z);
292 #define vtkQuaternionIdentity(quaternionType, type) \ 293 quaternionType Identity() const \ 295 return quaternionType(vtkQuaternion<type>::Identity().GetData()); \ 297 #define vtkQuaternionNormalized(quaternionType, type) \ 298 quaternionType Normalized() const \ 300 return quaternionType(vtkQuaternion<type>::Normalized().GetData()); \ 302 #define vtkQuaternionConjugated(quaternionType, type) \ 303 quaternionType Conjugated() const \ 305 return quaternionType(vtkQuaternion<type>::Conjugated().GetData()); \ 307 #define vtkQuaternionInverse(quaternionType, type) \ 308 quaternionType Inverse() const \ 310 return quaternionType(vtkQuaternion<type>::Inverse().GetData()); \ 312 #define vtkQuaternionUnitLog(quaternionType, type) \ 313 quaternionType UnitLog() const \ 315 return quaternionType( \ 316 vtkQuaternion<type>::UnitLog().GetData()); \ 318 #define vtkQuaternionUnitExp(quaternionType, type) \ 319 quaternionType UnitExp() const \ 321 return quaternionType( \ 322 vtkQuaternion<type>::UnitExp().GetData()); \ 324 #define vtkQuaternionNormalizedWithAngleInDegrees(quaternionType, type) \ 325 quaternionType NormalizedWithAngleInDegrees() const \ 327 return quaternionType( \ 328 vtkQuaternion<type>::NormalizedWithAngleInDegrees().GetData()); \ 330 #define vtkQuaternionSlerp(quaternionType, type) \ 331 quaternionType Slerp(type t, const quaternionType& q) const \ 333 return quaternionType( \ 334 vtkQuaternion<type>::Slerp(t, q).GetData()); \ 336 #define vtkQuaternionInnerPoint(quaternionType, type) \ 337 quaternionType InnerPoint(const quaternionType& q1, \ 338 const quaternionType& q2) const \ 340 return quaternionType( \ 341 vtkQuaternion<type>::InnerPoint(q1, q2).GetData()); \ 343 #define vtkQuaternionOperatorPlus(quaternionType, type) \ 344 inline quaternionType operator+(const quaternionType& q) const \ 346 return quaternionType( ( \ 347 static_cast< vtkQuaternion<type> > (*this) + \ 348 static_cast< vtkQuaternion<type> > (q)).GetData()); \ 350 #define vtkQuaternionOperatorMinus(quaternionType, type) \ 351 inline quaternionType operator-(const quaternionType& q) const \ 353 return quaternionType( ( \ 354 static_cast< vtkQuaternion<type> > (*this) - \ 355 static_cast< vtkQuaternion<type> > (q)).GetData()); \ 357 #define vtkQuaternionOperatorMultiply(quaternionType, type) \ 358 inline quaternionType operator*(const quaternionType& q) const \ 360 return quaternionType( ( \ 361 static_cast< vtkQuaternion<type> > (*this) * \ 362 static_cast< vtkQuaternion<type> > (q)).GetData()); \ 364 #define vtkQuaternionOperatorMultiplyScalar(quaternionType, type) \ 365 inline quaternionType operator*(const type& scalar) const \ 367 return quaternionType( ( \ 368 static_cast< vtkQuaternion<type> > (*this) * \ 369 scalar).GetData()); \ 371 #define vtkQuaternionOperatorDivide(quaternionType, type) \ 372 inline quaternionType operator/(const quaternionType& q) const \ 374 return quaternionType( ( \ 375 static_cast< vtkQuaternion<type> > (*this) / \ 376 static_cast< vtkQuaternion<type> > (q)).GetData()); \ 378 #define vtkQuaternionOperatorDivideScalar(quaternionType, type) \ 379 inline quaternionType operator/(const type& scalar) const \ 381 return quaternionType( ( \ 382 static_cast< vtkQuaternion<type> > (*this) / \ 383 scalar).GetData()); \ 386 #define vtkQuaternionOperatorMacro(quaternionType, type) \ 387 vtkQuaternionIdentity(quaternionType, type) \ 388 vtkQuaternionNormalized(quaternionType, type) \ 389 vtkQuaternionConjugated(quaternionType, type) \ 390 vtkQuaternionInverse(quaternionType, type) \ 391 vtkQuaternionUnitLog(quaternionType, type) \ 392 vtkQuaternionUnitExp(quaternionType, type) \ 393 vtkQuaternionNormalizedWithAngleInDegrees(quaternionType, type) \ 394 vtkQuaternionSlerp(quaternionType, type) \ 395 vtkQuaternionInnerPoint(quaternionType, type) \ 396 vtkQuaternionOperatorPlus(quaternionType, type) \ 397 vtkQuaternionOperatorMinus(quaternionType, type) \ 398 vtkQuaternionOperatorMultiply(quaternionType, type) \ 399 vtkQuaternionOperatorMultiplyScalar(quaternionType, type) \ 400 vtkQuaternionOperatorDivide(quaternionType, type) \ 401 vtkQuaternionOperatorDivideScalar(quaternionType, type) 437 #include "vtkQuaternion.txx" 439 #endif // vtkQuaternion_h
vtkQuaternionf(float scalar)
void SetZ(const T &z)
Set/Get the y component of the quaternion, i.e.
vtkQuaterniond(double w, double x, double y, double z)
vtkQuaternion< T > Slerp(T t, const vtkQuaternion< T > &q) const
Interpolate quaternions using spherical linear interpolation between this quaternion and q1 to produc...
void NormalizeWithAngleInDegrees()
Normalize a quaternion in place and transform it to so its angle is in degrees and its axis normalize...
const T & GetY() const
Set/Get the y component of the quaternion, i.e.
void Invert()
Invert the quaternion in place.
void operator/=(const T &scalar)
Performs in place division of the quaternions by a scalar value.
templated base type for storage of quaternions.
void SetRotationAngleAndAxis(T angle, T axis[3])
Set/Get the angle (in radians) and the axis corresponding to the axis-angle rotation of this quaterni...
vtkQuaterniond(double scalar)
T Norm() const
Get the norm of the quaternion, i.e.
void SetY(const T &y)
Set/Get the y component of the quaternion, i.e.
vtkQuaternion< T > Normalized() const
Return the normalized form of this quaternion.
void Conjugate()
Conjugate the quaternion in place.
vtkQuaternion(const T *init)
Initalize the quaternion's elements with the elements of the supplied array.
vtkQuaternion< CastTo > Cast() const
Cast the quaternion to the specified type and return the result.
vtkQuaternion< T > UnitLog() const
Return the unit log version of this quaternion.
vtkQuaternionf(const float *init)
vtkQuaternion< T > operator/(const vtkQuaternion< T > &q) const
Performs division of quaternions of the same type.
templated base type for containers of constant size.
void FromMatrix3x3(const T A[3][3])
Convert a 3x3 matrix into a quaternion.
vtkQuaternion< T > InnerPoint(const vtkQuaternion< T > &q1, const vtkQuaternion< T > &q2) const
Interpolates between quaternions, using spherical quadrangle interpolation.
vtkQuaternion< T > operator-(const vtkQuaternion< T > &q) const
Performs subtraction of quaternions of the same basic type.
void operator*=(const T &scalar) const
Performs in place multiplication of the quaternions by a scalar value.
vtkQuaternion< T > Inverse() const
Return the inverted form of this quaternion.
vtkQuaternion< T > operator*(const vtkQuaternion< T > &q) const
Performs multiplication of quaternion of the same basic type.
const T & GetZ() const
Set/Get the y component of the quaternion, i.e.
vtkQuaternion< T > UnitExp() const
Return the unit exponential version of this quaternion.
vtkQuaternionf(float w, float x, float y, float z)
void ToUnitExp()
Convert this quaternion to a unit exponential quaternion.
void SetW(const T &w)
Set/Get the w component of the quaternion, i.e.
#define vtkQuaternionOperatorMacro(quaternionType, type)
vtkQuaternion< T > Conjugated() const
Return the conjugate form of this quaternion.
vtkQuaterniond(const double *init)
T SquaredNorm() const
Get the squared norm of the quaternion.
T GetRotationAngleAndAxis(T axis[3]) const
Set/Get the angle (in radians) and the axis corresponding to the axis-angle rotation of this quaterni...
vtkQuaternion< T > operator+(const vtkQuaternion< T > &q) const
Performs addition of quaternion of the same basic type.
T Normalize()
Normalize the quaternion in place.
vtkQuaternion(const T &scalar)
Initialize all of the quaternion's elements with the supplied scalar.
void ToIdentity()
Set the quaternion to identity in place.
void Set(const T &w, const T &x, const T &y, const T &z)
Set/Get the w, x, y and z components of the quaternion.
void ToUnitLog()
Convert this quaternion to a unit log quaternion.
void SetX(const T &x)
Set/Get the x component of the quaternion, i.e.
void ToMatrix3x3(T A[3][3]) const
Convert a quaternion to a 3x3 rotation matrix.
void Get(T quat[4]) const
Set/Get the w, x, y and z components of the quaternion.
static vtkQuaternion< T > Identity()
Return the identity quaternion.
vtkQuaternion()
Default constructor.
vtkQuaternion< T > NormalizedWithAngleInDegrees() const
Returns a quaternion normalized and transformed so its angle is in degrees and its axis normalized...
const T & GetX() const
Set/Get the x component of the quaternion, i.e.
const T & GetW() const
Set/Get the w component of the quaternion, i.e.