37 #ifndef vtkValuePass_h 38 #define vtkValuePass_h 40 #include "vtkRenderingOpenGL2Module.h" 65 vtkGetMacro(RenderingMode,
int);
66 void SetInputArrayToProcess(
int fieldAssociation,
const char *
name);
67 void SetInputArrayToProcess(
int fieldAssociation,
int fieldAttributeType);
68 void SetInputComponentToProcess(
int component);
69 void SetScalarRange(
double min,
double max);
102 void GetFloatImageData(
int const format,
int const width,
int const height,
109 int* GetFloatImageExtents();
146 bool InitializeFloatingPointMode(
vtkRenderer* ren);
152 vtkInternals *Internals;
157 void operator=(
const vtkValuePass&) VTK_DELETE_FUNCTION;
virtual void Render(const vtkRenderState *s)
Perform rendering according to a render state s.
static vtkDefaultPass * New()
dynamic, self-adjusting array of float
abstract specification for renderers
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
Context in which a vtkRenderPass will render.
a simple class to control print indentation
Render opaque objects with the vtkValuePainter.
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
create a window for renderers to draw into
virtual void RenderOpaqueGeometry(const vtkRenderState *s)
Opaque pass without key checking.
Implement the basic render passes.