31 #ifndef OPENSHOT_AUDIOBUFFERSOURCE_H 32 #define OPENSHOT_AUDIOBUFFERSOURCE_H 35 #include <OpenShotAudio.h> 52 juce::AudioSampleBuffer *buffer;
90 void setBuffer (juce::AudioSampleBuffer *audio_buffer);
void setNextReadPosition(juce::int64 newPosition)
Set the next read position of this source.
void setLooping(bool shouldLoop)
Set if this audio source should repeat when it reaches the end.
void setBuffer(juce::AudioSampleBuffer *audio_buffer)
Update the internal buffer used by this source.
void prepareToPlay(int, double)
Prepare to play this audio source.
~AudioBufferSource()
Destructor.
juce::int64 getNextReadPosition() const
Get the next read position of this source.
void getNextAudioBlock(const juce::AudioSourceChannelInfo &info)
Get the next block of audio samples.
void releaseResources()
Release all resources.
This class is used to expose an AudioSampleBuffer as an AudioSource in JUCE.
bool isLooping() const
Determines if this audio source should repeat when it reaches the end.
AudioBufferSource(juce::AudioSampleBuffer *audio_buffer)
Default constructor.
This namespace is the default namespace for all code in the openshot library.
juce::int64 getTotalLength() const
Get the total length (in samples) of this audio source.